Some thoughts about Hearthstone

Hearthstone: Heroes of Warcraft

I’ve been playing quite a bit of Hearthstone recently and it’s gotten me to thinking about the Free to Play model of the game. Free to Play in a CCG (Collectible Card Game) is an interesting concept which is a huge change from more classic paper CCGs & TCGs like Magic: The Gathering and Yu-Gi-Oh.

I got really into Magic about a year ago, around the time of the Gatecrash expansion release. Just starting off, I was happy to just be able to play, but it quickly became apparent that if I wanted to play in any kind of competitive capacity that it would be a serious investment of time and money.

Terms like ‘Pay to Win’ are often used when describing games like Magic, and while they’re not entirely wrong, I’d like to think that things aren’t that black and white. Casual play is an often underestimated format in many games, especially for a game like Magic where large tournaments are held and hundreds of thousands of dollars given away every year to the best of the best.

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Lessons Learned from Skyrim

Please Stand By

The internet has been abuzz with rumors of a possible Fallout 4 announcement by Bethesda coming up in December. It’s been two years since their last big release (Elder Scrolls V: Skyrim) and over five years since Fallout 3 came out, and fans are eagerly awaiting news of the latest game in the Fallout series.

With all of the excitement over a new Fallout game, I’ve been thinking more and more about Skyrim’s release. There’s a lot to be learned from Skyrim, both good and bad, and I’d like to share some of my thoughts on what lessons I hope that Bethesda has learned from Skyrim, and what we can hope to carry over to the Fallout universe.

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